Paul_Print_Flat Gold

Paul Hughes

Digory Kirke

My current work explores the interactive qualities of kinetic sculpture. I am interested in creating a direct interactive response that is individual, rather than generic, exploring themes surrounding childhood fantasy and the limits of an imagination long since lost to adulthood. My work relies heavily on pre-existing relationships with objects associated from my own and the viewers past. Writing fictional stories combined with pictorial narratives and producing simple CAD designs, my studio work has evolved to focus on precise draughtsmanship and experiments with new media and technology.
Formal inspirations include works by Chris Burden, Jeppe Hein, Dave Sherry and Irwin Wurm.